Here we share our opinion and views from the world of 3D visualisation.
When scale is the focus for a project, consistency and accuracy are key. Lets share with you the Alderley Park project.
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When there is an appreciation of the project and the wider environment, the only thing that separates us is water. Lets look at overseas CGI projects.
The world is not perfect. The subtle imperfections around us add realism to any image when you create a virtual world.
Everything we create, is designed for a reason. Lets share how a 12th century principal works today for architectural visualisation.
The prime aim of a CGI is to make a space look as realistic as possible. Craig Smith looks at why a CGI can be better than the real thing.
In the architectural visualisation space there are common questions that we are always asked. Here are some more questions from customers, that Sandra answers.
Virtual reality provides a platform to engage with an audience. In this article, our MD, Chris Jackson shares why this is where the future is heading.
The lines between reality and virtual are becoming increasingly blurring. 3D visualisation is now just as realistic. Lets look at why with Matt Gibson.
When it comes to adding people within 3d visualisation, sometimes it is best to purely focus on the subject matter. Our MD, Chris Jackson explains in detail.
Whilst a large proportion of our work is domestic architectural visualisation, there is a significant difference when you move to international projects.
We chat with Jon Senior about how the world of 3D visualisation is changing how we all behave and what influences his development.
Lets look at what inspires Adam Blundell and the the wider role of the architectural visualisation company. Adam see CGI as an extension of art and photography. Lets explain.
Lets look at what inspires Adam Blundell and the the wider role of the architectural visualisation company.
Adam see CGI as an extension of art and photography. Lets explain.
The world of architectural visualisation is now part of the consumer mainstream. A long way since the early days of Architecture In Motion back in 2000.
When producing a residential CGI, the whole process becomes so much more than an eventual selling tool. Here are the thoughts from one of our customers, Magenta Properties.
Whilst we always endorse receiving as much information as possible for any project, there is one word that holds true, clarity. Here are two projects with varying info supplied.
Dave Edwards has been a part of AIM 15 years. Let’s find out how the world of architectural visualisation has changed in that time.
When focusing on schemes with a rich heritage there requires an appreciation of the existing environment. Here is our story for the King Edward VII Estate.
Andrew Long from Iconic Architectural Design, based in Surrey, has been a valued client since 2010. Lets share his thoughts on what he looks for from a CGI.
Tom Bussey has recently been working on a new animation sequence. Lets find out the difference between CGI and animation.
Adele Lawson is our Junior Visualiser. When getting to grips with new software, it can present a new journey of learning. Her is her view of 3DS Max.
One of the questions we are asked is creating bespoke and non-bespoke interior CGI images. Lets ask Craig how it works to bring an interior CGI to life.
Following on from Sandra’s previous article on the popular questions that she is asked, lets find out the common questions that prospective and existing customers ask when it comes to new projects.
Matt Gibson is key part of our architectural visualisation team. With over nine years experience in the 3d visualisation industry, he’s a trusted source. Lets chat about the Woodlawn project.
The £40 million Ashton Gate redevelopment project, in Bristol, proved that for buy-in from stakeholder groups a scene needs to be set. Here is the story behind the film.
As with any profession, there are moments of clarity and also discontent. Rather than look at everything with rose tinted glasses, lets ask Adam (Blundell) where his frustrations are wit the 3D visualisation world.
It’s been a busy 2015 so far. We are now recruiting for a full-time Senior Architectural Visualiser based in our Bristol head office.
Tom has been part of the team since 2013. Lets find out what it is about the industry that Tom enjoys being part of.
Jon Senior plays an important role within our 3D visualisation team. Here Jon looks at the belief that an image helps to tell a story and why we make a judgement instantly.
Craig is a key member of our architectural visualisation team. Lets get to know a bit more about what inspires him and being part of an industry he enjoys.
Lets get to know those we work with and have a good working relationship, a little better. Here is a chat with architectural designer Ben Pentreath.
Adam Blundell is a crucial part of our architectural visualisation team. Here is his favourite project and how the customer relationship is key.
Here is a series of articles that looks at particular projects our team members have felt privileged to be part of. Here is why Dave Edwards has enjoyed the recent Brew House project.
Lucy Edwards is one of our senior 3D visualisers. She loves movies. We sat down and asked her to let us know her top 5 movies that use CGI. What do you think?
Sandra Garland is our razor sharp office manager. Here is a series of articles from Sandra that look at the frequently asked questions a CGI visualisation company are asked.
It may not be ready for consumers just yet, but the Oculus Rift DK2 is certainly an experience. While we are still in a world of demos, the future looks bright, even though it may leave us feeling a bit dizzy and that slight motion sickness. What it does prove is that immersing within a world of virtual reality will be something that will be very real.
It may not be ready for consumers just yet, but the Oculus Rift DK2 is certainly an experience.
While we are still in a world of demos, the future looks bright, even though it may leave us feeling a bit dizzy and that slight motion sickness. What it does prove is that immersing within a world of virtual reality will be something that will be very real.